Line and Circular Interpolation on XY Plane

Tips: This is my homework of “Computer Control System” course, so mistakes do happen.

This article will discuss an interpolation algorithms for line and circular. And it provides an implement of C language.

Interpolation Algorithms

Many numerical control machines are powered by stepping motors. When a pulse is sent to a stepping motor, the stepping motor alters its position by a unit step. Two motors can be used to control the XY movements of an arm or tool over a working plane.

If the pulse are generated by a device which can remember or generate a specified train of pulses, repetitive operations such as grinding, painting, or cutting can be performed hunderds of times with virtually no variation. A microcomputer is an obvious choice to gernerate and remember the pulse.

Since stepper motors can move only in discrete steps, we must approximate the actual curve by a series of small XY motions. Many algorithms rely upon parametric functions such as sine and cosine to perform the necessary calculations. Parametric functions, however, typically require a high degree of numeric precision. Calculating sine and cosine values with a microcomputer can be too time-consuming to be useful in a realtime application.

The following two algorithms require no parametric functions. This makes them ideally suited to the
computation and memory capacities of microcomputers. Since these algorithms do not require a large amount of complex mathematical calculation, they are fast enough to be used in real-time applications.

C Program

main.c
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

char type[10];
char data1[5],data2[5],data3[5],data4[5],data5[5];
/* consider that the point may be decimal, so use "int" */
int x_0,y_0; // starting point
int x_1,y_1; // endpoint
int xe,ye; // relative endpoint
int xi,yi; // relative position
int x,y; // real position
int dx,dy; // the value of impulse
int fxy; // value of function
int step; // consider that the step may be decimal
int rad; // the radius of the circle
int x_dir,y_dir; // direction of impulse
int p2x; // Circle: when fxy is positive, decide step towards x or not
int cw; // present clockwise
int check,requirement = 1; // make sure endpoint locates at the desired one

void doline();
void getdir();
void docircle(); // according to requirement, the arc is 1/4 circle
void clockwise();
void counterclockwise();

int main(void)
{
printf("Please input command line (ie: 'G01 (2,3,7,8) 1') :\n");
scanf("%s (%[^,],%[^,],%[^,],%[^)]) %s",type,data1,data2,data3,data4,data5);

x_0 = atof(data1);
y_0 = atof(data2);
x_1 = atof(data3);
y_1 = atof(data4);
x = x_0;
y = y_0;
step = atof(data5);
getdir();

printf("\n\nFor code '%s' with step = %d",type,step);
printf("\nGoing from (%d,%d) to (%d,%d):\n",x_0,y_0,x_1,y_1);
printf("\nXi\tYi\tFxy\tDx\tDy\tX\tY");

if(!strcmp(type,"G01")) doline();
else
{
if(!strcmp(type,"G02")) cw = 1;
else cw = 0;
docircle();
}


printf("\n%d\t%d\t\t\t\t%d\t%d",xi,yi,x,y);

//system("pause");

return 0;
}

void getdir()
{
if(x_1>=x_0) x_dir = 1;
else x_dir = -1;
if(y_1>=y_0) y_dir = 1;
else y_dir = -1;
}

void doline()
{
xe = x_1 - x_0;
ye = y_1 - y_0;
xi = yi = 0.0;
p2x = 1;

while((xi<xe)||(yi<ye))
{
fxy = abs(xe)*abs(yi) - abs(ye)*abs(xi);
impulse();
}
}

void docircle()
{
rad = abs(x_1 - x_0);
if(cw) clockwise();
else counterclockwise();

while(requirement)
{
fxy = (xi*xi) + (yi*yi) - (rad*rad);
impulse();
switch(check)
{
case 1: if((xi<=xe)&&(yi>=ye)) requirement = 0;break;
case 2: if((xi>=xe)&&(yi>=ye)) requirement = 0;break;
case 3: if((xi>=xe)&&(yi<=ye)) requirement = 0;break;
case 4: if((xi<=xe)&&(yi<=ye)) requirement = 0;break;
}
}
}

void impulse()
{
if(fxy>=0)
{
dx = x_dir*p2x*step;
dy = y_dir*(!p2x)*step;
}
else
{
dx = x_dir*(!p2x)*step;
dy = y_dir*(p2x)*step;
}

printf("\n%d\t%d\t%d\t%d\t%d\t%d\t%d",xi,yi,fxy,dx,dy,x,y);

xi = xi + dx;
yi = yi + dy;
x = x + dx;
y = y + dy;
}

void clockwise()
{
if((x_1>x_0)&&(y_1<y_0))
{
p2x = 0;
xe = rad;
ye = 0.0;
xi = 0.0;
yi = rad;
check = 3;
}
if((x_1>x_0)&&(y_1>y_0))
{
p2x = 1;
xe = 0.0;
ye = rad;
xi = -rad;
yi = 0.0;
check = 2;
}
if((x_1<x_0)&&(y_1>y_0))
{
p2x = 0;
xe = -rad;
ye = 0.0;
xi = 0.0;
yi = -rad;
check = 1;
}
if((x_1<x_0)&&(y_1<y_0))
{
p2x = 1;
xe = 0.0;
ye = -rad;
xi = rad;
yi = 0.0;
check = 4;
}
}
void counterclockwise()
{
if((x_1<x_0)&&(y_1>y_0))
{
p2x = 1;
xe = 0.0;
ye = rad;
xi = rad;
yi = 0.0;
check = 1;
}
if((x_1<x_0)&&(y_1<y_0))
{
p2x = 0;
xe = -rad;
ye = 0.0;
xi = 0.0;
yi = rad;
check = 4;
}
if((x_1>x_0)&&(y_1<y_0))
{
p2x = 1;
xe = -rad;
ye = 0.0;
xi = 0.0;
yi = -rad;
check = 3;
}
if((x_1>x_0)&&(y_1>y_0))
{
p2x = 0;
xe = rad;
ye = 0.0;
xi = 0.0;
yi = -rad;
check = 2;
}
}

Result

G01

G02

Reference

“XY INTERPOLATION ALGORITHMS” By Kenneth and Melvin Goldberg

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